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	<title>Comments on: Who wants to own content? (Cont.)</title>
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	<link>http://www.buzzmachine.com/2005/08/27/who-wants-to-own-content-cont-2/</link>
	<description>by Jeff Jarvis</description>
	<pubDate>Thu, 20 Nov 2008 16:52:29 +0000</pubDate>
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		<title>By: Alan Kellogg</title>
		<link>http://www.buzzmachine.com/2005/08/27/who-wants-to-own-content-cont-2/#comment-3118</link>
		<dc:creator>Alan Kellogg</dc:creator>
		<pubDate>Sun, 28 Aug 2005 04:36:31 +0000</pubDate>
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		<description>Expect big changes in book publishing. As physical transportation becomes more expensive, and print-on-demand technology improves you can expect books to be distributed electronically and printed and bound at the store.

One bit of cooperative creativity I ran across recently is round-robin GM'n. In which the participants in an RPG session take on the task of moderating the game in turn. Haven't taken part in one yet, but it sounds interesting.

I wonder, since RPGs involve cooperative creativity, and have since 1974, have they anything to do with cooperative creativity today?</description>
		<content:encoded><![CDATA[<p>Expect big changes in book publishing. As physical transportation becomes more expensive, and print-on-demand technology improves you can expect books to be distributed electronically and printed and bound at the store.</p>
<p>One bit of cooperative creativity I ran across recently is round-robin GM&#8217;n. In which the participants in an RPG session take on the task of moderating the game in turn. Haven&#8217;t taken part in one yet, but it sounds interesting.</p>
<p>I wonder, since RPGs involve cooperative creativity, and have since 1974, have they anything to do with cooperative creativity today?</p>
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